About Cecil

Unconventional is a good word to describe my career path. My engineering-related work/studies exert a significant influence in my designs, but artistic flow and form speaks to me as well. Thus, I continue to strive for equilibrium, while also continuing to improve my skills and process.

It’s worth noting that I have been in technically-related fields for much of my life including Systems Engineering, Quality, and Training roles, but have always maintained a strong interest/knowledge in the arts. This was fortuitous as I was given an opportunity combine my passion for electricity with my art and presentation abilities, to create a basic electricity
and troubleshooting course. From this, I learned a great deal about course
design and implementation. The course was a success, but it wasn’t enough for me. The original version was a huge PowerPoint file and people lost interest quickly. I knew I had to re-engage students and try to pull them into active learning so they might derive more meaning, so I began creating videos as snippets of knowledge they could easily access.

My video projects worked out well and gathered a solid following, but a camera has its own limitations. Photography alone was unable to capture all the
concepts needed, so I returned to school to learn computer animation. This was
a turning point where I finally had the tools I needed to tell the stories I wanted. As a bonus, I also discovered that all the skills I honed along the way
contributed to making my art and animations more realistic and more engaging.

I made several videos and animations, the most popular being YouTube’s #1 video on the operation of a microswitch and is linked below.

This video gathered the attention of some people in the defense industry and
led to several projects where I have been solidly employed ever since. Currently,
I spend my days as the Subject Matter Expert for an engineering visualization
lab where we are exploring implementation of various virtual and augmented reality applications.

My academic record is as diverse as my experience, having an Associate’s of Science in Independent Studies and a Bachelor’s of Science in Industrial Technology. I completed a certificate in Computer Animation and through these experiences I earned recognition in Phi Theta Kappa, graduated with honors,
and became a member of the National Dean’s List and MENSA. Currently, I am working on a Master’s in Media Psychology.

To create my works, I use a variety of software including Blender, Substance Painter, Photoshop, InDesign, Illustrator, Premiere Pro, After Effects, and
Unity3D, while also applying learned skills of my photography, lighting, and story-telling skill.

I hope this answers any questions you have about me and my background, but feel free to send a note if I missed anything.

Thanks for being here, and best of luck in all your endeavors,

Cecil

https://youtu.be/q6nP1FjxAMU

P.S. – Sometimes I am asked about books I find useful, so here are some
favorites on my bookshelf:

  • Farid, H. (2016). Photo forensics. Cambridge, MA: MIT Press
  • Wright, A. (1995). A beginner’s guide to colour psychology. London, England: Kyle Cathie Limited.
  • Mark, M. & Pearson, C. (2001). The hero and the outlaw: Building extraordinary brands through the power of archetypes. United States: McGraw-Hill.
  • Butler, J., Holden, K., & Lidwell, W. (2003). Universal principles of design: 125 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design. Beverly, MA: Rockport Publishers.
  • Birn, J. (2006). Digital lighting and rendering (2nd Ed.). Berkley, CA: New Riders
  • National Geographic Society (2006). The ultimate field guide to photography. Washington, D.C.: National Geographic Society.
  • Ascher, S. & Pincus, E. (2007). The filmmaker’s handbook: A comprehensive guide for the digital age. New York, NY: Penguin Group.
  • Ghertner, E. (2010). Layout and composition for animation. Burlington, MA:
    Focal Press
  • 3Dtotal (2011). Photoshop for 3D artists V1: Enhance your 3D renders! Previz, texturing, and post production. Worcester, United Kingdom: 3dtotal Publishing.
  • Thomas, F., & Johnson, O. (1981). The illusion of life: Disney animation. New York, NY: Hyperion.